Based on 25,000 random worlds; spawn-to-biome and structure distances were obtained via /locate and visualized using kernel density estimation.

Posted by mingshi3_uiuc

3 Comments

  1. **Source:** 25,000 randomly generated Minecraft 1.21.8 worlds created via an automated server-client pipeline written in Python; distances to nearest biomes and structures were computed in-session using the `/locate` command and logged to file.

    **Tool:** Python for automation, data processing and visualization.

  2. GrowingHeadache on

    How does it correlate with the rarity of the biome, because I would think it’s directly proportional to the mean spawn distance

  3. Nah there’s only like 7 biomes in minecraft. Right?

    Jeez has it been that long. I think I last played when bees were new.