
AMD has released the DGF SDK version 1.2 update, introducing open standard technology. Dense Geometry Format SuperCompression. This solution is designed to significantly increase the geometric complexity of scenes using ray and path tracing in modern games. The technology offloads resource-intensive data compression tasks to the GPU, bypassing the driver, allowing developers to create highly detailed open worlds without hitting hardware limitations.
The new algorithm packs mesh fragments containing up to 64 vertices and 64 triangles into compact 128-byte blocks. Using DGF SuperCompression reduces data storage requirements by 30% while maintaining accurate reconstruction of the original blocks. Unlike NVIDIA RTX Mega Geometry technology, AMD’s open format supports processing not only static but also animated geometry, and can be used for both ray-traced objects and standard rasterization.
The DGF format is positioned as a universal industry standard, similar to traditional texture compression methods. The technology has already been optimized for future RDNA 5 GPUs, which will receive full hardware support, while on previous-generation graphics cards, decompression is performed via shaders. AMD has also partnered with Samsung to integrate the DGF extension into the API. Vulkan on future mobile devices.
