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17 Comments

  1. GainPotential on

    Stef you absolute legend. Cheers on the new game, remember to take your time, slow and steady wins the race. Looking forward to playing this (in what looks like) not the too distant future.

  2. Hi Stef! Still salty about the false advertising a few years back when I bought the expansion to SFS 1; it was advertised to come with future content for free, but now infinite build area and the mercury redstone pack are sold separately even though I bought “full expansion **including future packs**”. Love your games though! Can’t wait for this one to come out!

  3. 2ndHandRocketScience on

    Good that we have another competitor to KSA. Me and the rest of the KSP community have KSP2 PTSD 😅

  4. Easy_Newt2692 on

    Looks good, but please please please add vertical snap as well as radial snap

  5. Put hours and hours into the first one. Any news on a release date for this?

  6. Cool, also waiting on Kitty Space Agency myself. Happy there is more space sim games on the horizon after KSP2 flop

  7. pratticus12 on

    Nah, I’m good. Maybe refund the $8 for the expansion pass on the first one since you lied when stating the purchase came with ALL future packs and expansions (or just, you know, fulfill the original deal), and I would consider it. We need more KSP-type games, but not from greedy developers, it’s partly why the ksp2 project got shut down.

  8. LOL! I knew something was up with the Space Flight Simulator looking ship on Image 5. Glad to see the project is going strong Stef! It looks incredible and a big step from 2D.

  9. MidnightHeavy3214 on

    My son is loving all these space games. I’ll be sure to share this with him. Is it available to play yet?

  10. Astro_Avatar on

    hey Stef, really nice to see dev screenshots. I really wish you all the best with this game and hope you have a good release. I’ve taked over text with you before on multiple ocassions. I played sfs a lot some years ago, not too long after the release. It’s the game that got me really engaged with space simulators. Again, I really wish you all the best with this upcoming game and I’m waiting to try it out!

  11. MessyKerbal on

    You developed SFS? Peak mobile game right there. Will this be on mobile platforms too?

  12. BlitzKriegJunge on

    My question is how do you manage the size differences between props and planets given that most game engines would prevent you from using real life sizes. Is everything scaled down or do you somehow get around this?

    (very good work btw)