
This visualization is from a survey of seven elementary teachers at a private Missouri school that tracked Roblox awareness and usage across 73 students.
2nd grade showed the highest adoption rate at 77%, significantly higher than older grades (4th-6th at 48%).
The pattern suggests Roblox spreads through social groups rather than simply increasing with age.
Kindergarten shows 0% awareness in one class (pre-viral stage), jumps to 45% by 1st grade, peaks at 77% in 2nd grade, then drops to 60% in 3rd grade and 48% in upper elementary.
Overall, 46% of elementary students surveyed know or play Roblox.
Posted by Rant_Page
6 Comments
My daughter’s half way through 2nd and still hasn’t played it. I’ll call that a win.
“Know or Play” is a huge difference, which the data does not distinguish. 77% of kids knowing or playing could literally be one kid telling his six friends about it – there were only nine kids in that grade. The data set is way too small to show trends like Roblox awareness increasing or decreasing.
This reminded me how if EU chat control passes, Roblox will be banned for everyone under 16 there. I’m not even trying to spread some message, it just sounds ridiculous when looking at this graph
Thankyou to whoever placed the little red arrow, I wouldn’t have been able to tell where the peak is otherwise
There are some kids today who won’t start using Roblox until long after 8th grade and they will realize, “wait, my classmate were using Roblox in *2nd grade*????? My parents are idiots for letting me use in starting in the 8th grade!”
I too, joined Roblox in 2nd grade.
In 2008.