Jensen Huang says gamers are ‘completely wrong’ about DLSS 5 — Nvidia CEO responds to DLSS 5 backlash

https://www.tomshardware.com/pc-components/gpus/jensen-huang-says-gamers-are-completely-wrong-about-dlss-5-nvidia-ceo-responds-to-dlss-5-backlash

43 Comments

  1. dopaminedune on

    > “All of that is in the control — direct control — of the game developer,” he said. This is very different than generative AI; it’s content-control generative AI. That’s why we call it neural rendering.”

    *neural rendering* LMAO

  2. CondescendingShitbag on

    *”Am I out of touch? No, it’s the gamers who are wrong.”*
    -Principal Huang

  3. AlkaiserSoze on

    Ahh, the ol’ “blame the consumers” approach. Surely that will get them to accept DLSS 5.

  4. Telling your target audience that they are idiots and don’t know what they want is always a good marketing strategy 

  5. funny how “the customer is always right” applies less the higher you go up the corporate ladder

  6. Chance-Plantain8314 on

    He’s lucky they have a significant monopoly because he sure isn’t single handedly making that business successful.

  7. Jensen says, “it’s not post-processing.” 

    The official nvidia press release says, “DLSS 5 takes a game’s color and motion vectors for each frame as input” and, “all by analyzing a single frame”. Sounds like post-processing to me.

  8. > This is very different than generative AI; it’s content-control generative AI

    Pretty sure that still makes it generative AI.

    I’m not even against AI and I think this is terrible wordsmithing.

  9. >”The reason for that is because, as I have explained very carefully, DLSS 5 fuses controllability of the of geometry and textures and everything about the game with generative AI,” Huang continued.

    >He added that developers can still “fine-tune the generative AI” to make it match their style, adding that DLSS 5 adds generative capability to the existing geometry of the game, but that it “doesn’t change the artistic control.”

    >”It’s not post-processing, it’s not post-processing at the frame level, it’s generative control at the geometry level,” he said.

    It’s still AI slop, no matter which way he frames it. So, gamers are not “completely wrong”.

    Typical CEO marketing BS is what it sounds like to me.

  10. That meme where the guy’s putting his hand on the other guy’s shoulder with the huge chin/grin feels so fitting right now.

  11. >”The reason for that is because, as I have explained very carefully, DLSS 5 fuses controllability of the of geometry and textures and everything about the game with generative AI,” Huang continued.

    >”All of that is in the control — direct control — of the game developer,” he said. This is very different than generative AI; it’s content-control generative AI. That’s why we call it neural rendering.”

    Bro, pick a lane.

    DLSS isn’t generative AI in the normal sense, so this smells like someone just dropping buzzwords because it’s all they know.

  12. Is it called DLSS 5 because we’ll have to fight over the last 5 cards that aren’t being used for AI to enable it?

  13. Pitiful_Option_108 on

    Dear Jensen Huang,

    The chickens have come home to roost about AI. If we hadn’t had AI shoved down our throats in various ways from here are the layoffs due to AI. AI will replace all the jobs by XXXX. AI is copying various artist. AI being used for surveillance. AKA if AI was being used in such a malice way by you and various billionaires I bet you the reception of this would have gone alot smoother. But no day in and day out we have to read about all the things AI is doing to make things worse for us. Thus any good will AI could have had went down the tubes. And you and the entire billionaire class nothing but yourselves to blame for the terrible PR. Now will you learn from this no because the shareholders keep rewarding you all with more money because stock price line went up and that is all they care about.

  14. FailedHumanEqualsMod on

    Yeah guys! Stop believing your lying eyes and listen to CEO man. He is better than us. All hail CEO man!

  15. I soured on NVIDIA back when Arkham Knight came out and they sped up footage in a GameWorks demonstration video to make it seem like their tech could get the game running at 60 FPS. I could never shake the belief that they cared more about flash than substance, and nonsense like this doesn’t really help that.

    I want graphics companies to focus more on ensuring that games can run at a consistent frame rate at high resolutions, not ridiculous filters and effects that are only viewable on top-end hardware without cratering frame rates.

  16. “You’re telling me that they don’t like it? Well I think they’re wrong, and that they do like it.”

    This is how this sounds.

  17. * He added that developers can still “fine-tune the generative AI” to make it match their style, adding that DLSS 5 adds generative capability to the existing geometry of the game, but that it “doesn’t change the artistic control.”*

    If this part is true then they did a really poor job of showing that by giving all their examples the same look and style. IF developers are able to have that control over the final look then they should have showcased that by showing us different styles. But they didn’t.

  18. “My farts smell like roses and cinnamon rolls, clearly you aren’t smelling them correctly.”

  19. We aren’t wrong. Your new tech makes games look like shit. You can’t accept that, so you blame the very ones with the opinions that matter – gamers

  20. We’re not using your slop filters. Stop killing the gaming industry more than you already have

  21. This guy drew his line in the sand already. I’m going to be avoiding Nvidia from now on best I can.