Alternative name for this chart: The Power of Micro transactions.
The_Only_Squid on
The issue is they created a problem and sold the solution to minors. The number of young teens i have seen that pay the $30 AUD to get rid of ads is genuinely insane. I thought no one would pay for that…but guess what people do.
CAustin3 on
A little misleading, just in terms of how you define “largest platform.”
If 1000 people pay $10 for a game on Platform A, and on Platform B, 97 people play a game for free while 3 people each spend $5,000 on microtransactions, this metric would call Platform B the “larger platform,” despite having only 10% of the userbase of Platform A.
And this is more or less the difference between mobile gaming and gaming on other platforms. Mobile games tend to be cheap, simple, and heavily dependent on ads and a few extremely irresponsible people with microtransactions, while console and PC games (especially Steam PC games) tend to be the serious products that drive the medium forward, with more honest and transparent point-of-sale pricing.
bromptonymous on
Suggestion: I was confused about the graphic and it took me a while to see what was presented because “iPhone Launch” sits as a point in console space, rather than a timeline item. It’s not super intuitive that mobile is the largest platform at that moment because of the style of the graph. If those are the things that are key to show, maybe a different type of presentation might be better?
ScrillaMcDoogle on
Why is the iPhone launch on the console portion?
daekle on
Thats because Snake came with the phone before the Iphone.
hip_neptune on
Sigh… We’re in an era where PC’s are on a much, much better path than consoles, yet we have mobile games ruining PC’s rightful place as #1.
CriesAboutSkinsInCOD on
I read a Newzoo report for 2024 year in gaming and it was Mobile Gaming earning $92.5 billion, all of consoles gaming earning $50.3 billion, and PC Gaming earning $41.5 billion.
All of consoles revenue + PC revenues = almost as much as Mobile Gaming revenue.
9 Comments
Sources: Visual Capitalist, Mimshacks, Sci-Tech Today – Accessed Oct’25
Alternative name for this chart: The Power of Micro transactions.
The issue is they created a problem and sold the solution to minors. The number of young teens i have seen that pay the $30 AUD to get rid of ads is genuinely insane. I thought no one would pay for that…but guess what people do.
A little misleading, just in terms of how you define “largest platform.”
If 1000 people pay $10 for a game on Platform A, and on Platform B, 97 people play a game for free while 3 people each spend $5,000 on microtransactions, this metric would call Platform B the “larger platform,” despite having only 10% of the userbase of Platform A.
And this is more or less the difference between mobile gaming and gaming on other platforms. Mobile games tend to be cheap, simple, and heavily dependent on ads and a few extremely irresponsible people with microtransactions, while console and PC games (especially Steam PC games) tend to be the serious products that drive the medium forward, with more honest and transparent point-of-sale pricing.
Suggestion: I was confused about the graphic and it took me a while to see what was presented because “iPhone Launch” sits as a point in console space, rather than a timeline item. It’s not super intuitive that mobile is the largest platform at that moment because of the style of the graph. If those are the things that are key to show, maybe a different type of presentation might be better?
Why is the iPhone launch on the console portion?
Thats because Snake came with the phone before the Iphone.
Sigh… We’re in an era where PC’s are on a much, much better path than consoles, yet we have mobile games ruining PC’s rightful place as #1.
I read a Newzoo report for 2024 year in gaming and it was Mobile Gaming earning $92.5 billion, all of consoles gaming earning $50.3 billion, and PC Gaming earning $41.5 billion.
All of consoles revenue + PC revenues = almost as much as Mobile Gaming revenue.
fucking wild.