Share.

11 Comments

  1. Ok-Astronaut4817 on

    **[OC] Data Sources & Tools**

    * **Data Sources:** Synthesized and aggregated revenue data from Newzoo Global Games Market Reports (2012-2025), MIDiA Research, and Statista.
    * **Latest Update:** The 2025 projection of $197B is based on the revised December 2025 forecast reflecting significant growth in PC and hardware segments.
    * **Definitions:**
    * **Full Game Sales (Premium):** Revenue from physical and digital one-time purchases.
    * **In-Game Purchases (MTX/DLC):** Revenue from microtransactions, skins, loot boxes, and downloadable content.
    * **Subscriptions:** Revenue from multi-game services like Xbox Game Pass, PlayStation Plus, and MMO subscriptions.
    * **Tools:** Data processing and visualization were performed using **Python** with `pandas`, `matplotlib`, and `scipy` (specifically for cubic spline interpolation to create smooth area transitions).

  2. IMO this is useless without distinguishing between platform.

    Namely, Mobile vs everything else.

  3. I would certainly isolate mobile from this cuz it is heavily favoured in the MTX direction.

  4. I would love a breakout between MC and DLC. Some DLCs are basically an entire new game worth of content.

  5. Ingame purchases are a fucking cancer. Most games feel like a gambling place instead of a whole new World. Should be completely and totally banned for everyone under 21.

  6. I know the data is not out there, but I’d love to see gacha games estimated revenue against the rest. This kinda of game had an explosive growth since the pandemic.

  7. Hapmaplapflapgap on

    It is great to see that the revenue of full game sales has still been continuously climbing. It hints hat the other models might be just additional to the full game sale system rather than a straight up replacement of it.