Don’t make it see through. And make sure I can rotate continously.
Used it yesterday or the day before and got annoyed so fast by those two things, that I stopped before I comprehended what I was interacting with.
Seems interesting enough.
ArchiTechOfTheFuture on
Mmm it would be interesting to see a kind of mesh or surface where the earthquake is felt, or even like a surface that change with time that way one can see kind of waves but with earthquake intensities. (Idk if the data I’d available for that)
Repulsive_Buy_6895 on
You can’t convince me this isn’t an Atari game.
roadwaywarrior on
What’s the significance in seeing it in 3 dimensions?
kdnlcln on
I really like it. Love the 3D aspect. If it’s possible to somehow show the depth a bit clearer – maybe make the colour of the glove lightly opaque, will give it a bit more depth
5 Comments
Don’t make it see through. And make sure I can rotate continously.
Used it yesterday or the day before and got annoyed so fast by those two things, that I stopped before I comprehended what I was interacting with.
Seems interesting enough.
Mmm it would be interesting to see a kind of mesh or surface where the earthquake is felt, or even like a surface that change with time that way one can see kind of waves but with earthquake intensities. (Idk if the data I’d available for that)
You can’t convince me this isn’t an Atari game.
What’s the significance in seeing it in 3 dimensions?
I really like it. Love the 3D aspect. If it’s possible to somehow show the depth a bit clearer – maybe make the colour of the glove lightly opaque, will give it a bit more depth